In the early 20th century, artists can only rely on constant reflection of their own to create art pieces. With the incorporation of "postmodernism” and the emergence of contemporary art, some unique artists showed up revealing life-related topics in their own way. Several genres generated as well, such as the experimental film.
BUT, what kinds of reactions may occur if they could have foreseen the rapid development of creative technology? Are there any differences to articulate artworks?
The 1940s were a time of great growth in the world of experimental and avant-garde film especially in the United States due to the 16 millimeter film equipment and projectors. Since experimental films are trying out something untested, with features like weird, incoherent, fantastical, and unstructured, they might fail. However, they are great references for later generations in historical perspective.
VR / AR Technology
With the rapid development of technology, Virtual Reality (VR) and Augmented Reality (AR) are gradually integrated into our daily life. The visualization method is no longer static specifically on screens and monitors, headsets can also be used to convey information. It is being used in the Game industry for a better experience and immersions, as well as providing options for people to watch videos, build social networks and etc.
Shackled by a relatively imprisoned ideology, a contemporary American avant-garde filmmaker, author and artist — Kenneth Anger emerged. He came out revealing the surrealist imagery, homoeroticism, and intense psychodrama to the audiences through his films and books, and became a landmark in the experimental films in the 1950s and 60s.
Based on the research studies, I ideated four directions with respective forms of expression that could represent my attempts on finding the differences to articulate artworks between past and present via design sense and communication strategies.
In terms of mixing the two contexts into one form, I decided to make a zine book with the title of Experiment. In the beginning, I collected the color palette as well as the style guide from his film and transferred the image to bitmap. And then, I put myself into the design with Anger’s unique features. I also played with the collage and combined components appeared in different variations. In the last two articles, I added graffitis to the graphics that support both Anger’s filmmaking attempts and the futurist styles of living with technological devices.
For the value sublimation experiment, I collected several clips in Angers’ films, recorded my own part as a response to his film, and made this short movie trying to describe the fact that no matter how hard the outer world has done to you, always be brave enough to stay out of trouble and keep your head above water, which also reflects the rapid growth of VR / AR technology that is filled with creativity and persistence.
This is a seamless motion poster set that I made to convey the visionary sense and context information. The one on the left combines the unique features of Anger’s work and several technology patterns that are visually related. The other one follows the same composition methodology, but it is more context-based.